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Wand of healing 5e - Rare, Requires Attunement by a Bard, Cleric, or Druid. This is a staff with 10 charges that allows you to cast three h

Rod of Security. While holding this rod, you can use an

Potion of Healing. Type: Potion Cost: 50 gp Weight: 1/2 lb. A character who drinks the magical red fluid in this vial regains 2d4 + 2 hit points. Drinking or administering a potion takes an action. Tags: Healing. Combat. Consumable. Basic Rules.Faith healing. ( Spell Compendium, p. 87) You place your hands on your loyal acolyte and blue-silver radiance discharges from your hands. The horrendous wounds across his chest heal, leaving no scar. When laying your hand upon a living creature, you channel positive energy that cures 8 points of damage +1 point per caster level (up to +5).Potion of Poison. Potion, uncommon. This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned.Equipping characters who need self-healing with healing belts from Magic Item Compendium is a good choice, as these are fairly efficient and do not require any special class features to activate. Later on, a wand of restoration or a rod of bodily restoration (also Magic Item Compendium ) can handle a lot of status conditions that are …Wand of Magic Detection Rarity Uncommon Type Wand Sanity Category Noncombat Relevant Page Number 211 Price Range (per DMG) 101 - 500 gp Price (per Sane Prices) 1,500 gp. More details on the Wand of Magic Detection can be found at www.dndbeyond.com. Wand of Magic Detection Details Detect Magic Aura ...Wand of Lightning Bolts. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. Wand of Web. Requires Attunement by a Spellcaster. This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.Sword of Wounding. Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic ...This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn.D&D 5e wands featured art is “The Wand of Godric Gryffindor” by circathomas05. Creative Commons License. This article contains affiliate links that add gold to our coffers. Looking back on my years with D&D …Adventuring Gear (Wondrous Item, Neck) Category: Items. Item Rarity: Rare. Modifiers: Constitution: 19. Weight: 1. View All Items ». « search Items list. Requires Attunement Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher.The way I do it in my games is, for the type of spell wand would require materials from creatures that have that spell or a similar effect, for example one of my players wants to make goggles of true sight, so they need to go kill a monster that has true sight, get it's eyeballs, get some material that would contain raw magic to supply the item ...Wand. An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, using it in place of any material component which does not list a cost. Show Attribute List.Wand of Healing (5e Equipment) Wand, uncommon (requires attunement by a bard, cleric, druid, paladin, or ranger) This wand is deep blue (although it can at times white), about two feet long, and is thick and knobbly. The grip is smooth, and designed to be held comfortably. DnD 5e. How to Play. DnD 5e - Introductory Adventure; Character Optimization; ... (Su): At 8th level, this is essentially two charges from a wand of Lesser Vigor, amounting to roughly 15gp a day. At 15th level the fast healing improves to 2 (30gp worth of wand per day), and at 18th level it improves to 5 (75gp worth of wand per day). This is ...Wand of Heal is a Wand in Pathfinder: Wrath of the Righteous.Wand of Heal is a level 6 Scroll from the Conjuration school. Wands in Pathfinder: Wrath of the Righteous can be used for dealing damage to Enemies, inflict Status Ailments or to buff Characters.. Wand of Heal Information. Heal enables you to channel positive energy into a creature to wipe away injury and afflictions.I read in the description of the Herbalism Kit that it contains components essential for the brewing of healing potions. Also, choosing the kit as starting equipment gives you proficiency with it. But I can't find anything about the process, magical or otherwise, for making a healing potion. Would this be a 'up to the DM' or a 'it's in the DM ...Birch Wand of Entangle (F021) Requirement: Must be a spellcaster to use or benefit from this item. Standard: This wand is made of Birch with an engraving stating entangle in Thyatian. While not attuned, this wand has a single charge, and can recharge that at dawn on the morning after the night of the full moon. Attunement: This wand has 7 charges.A Wand of Magic Missiles 5e is a magical item that shoots out up to five magical missiles that deals 1d4+1 force damage each. The wand has a range of 30 feet, allowing it to be used both in close-quarters combat and from a distance. The missiles can target up to five creatures within 30 feet of the caster, or one creature within the same range.Sword of Wounding. Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic ...Jan 22, 2023 · Wand of Cure Light Wounds. The Wand of Cure Light Wounds is a 3.5/Pathfinder magic item. Like the Staff of Healing, it contains charges that the players can use to heal other creatures. No such item in D&D 5e exists since “Cure Light Wounds” is not a spell in Fifth Edition. 6 Toll the Dead. Sometimes, the dead themselves make the living pay a price for existing. With Toll the Dead (Necromancy), a spellcaster projecst the sounds of dolorous bells to a creature within ...This material from the 5th edition SRD is published under the OGL. Wand of Magic Detection [ SRD5 OGL] [1] Magic Wand, uncommon. This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn. End of the SRD5 material.This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn.Faith Healing Wand (Champions of Valor) Transmutation Level: Cleric 3, Components: This spell functions like convert wand (see page 53), except you always transform the wand into a wand of faith healing, no matter what spell the wand normally contains.No, you don't need someone to play a healer in your DnD 5e party. Healers provide good benefits but aren't strictly necessary. If you don't have a healer in your party, you can always make do with medical kits, although the efficacy of that healing won't be as good as with a dedicated healer. DnD is designed with a philosophy of freedom ...A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 ... Vellynne wears bracers of defense and carries a wand of magic missiles (see “Actions” below). Spellcasting. Vellynne is an 8th-level ...A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. A wand of magic missiles can hold up to seven charges. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. One charge will cast the base (first level) version of the spell; every additional charge used for a casting increases the spell slot by one level. Each day at dawn, the ...The Wand of Shadows is a tool added by Electroblob's Wizardry. It can be found in loot chests, dropped by Evil Wizards or traded by Wizards. It is identical to the Magic Wand, holding 700 Mana, having 3 upgrade slots and being able to only cast Novice Spells. However, as an elemental Wand it gives Necromancy Spells a 15% bonus in potency. It can be upgraded to an Apprentice Necromancer Wand ...Elixir of Health - DND 5th Edition. Elixir of Health. Source: Dungeon Master's Guide. Potion, rare. When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it. dmg potion rare.For example, an artificer wants to retain the essence of a wand of summon monster IV that has 20 charges. Originally created (like all wands) with 50 charges, it required 840 XP when initially made, or 16.8 XP (840 - 50) per charge. The artificer is able to recover the XP from the remaining charges. He puts 336 XP (16.8 X 20) into his craft ...Potion of Growth. Potion, uncommon. When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.5e Wands. From D&D Wiki. Jump to: navigation, search. Back to Main Page → 5e Homebrew → Equipment. ... Wand of Healing : uncommon Wand of Heaven's Fire : …Staff of the Woodlands. Staff, rare (requires attunement by a Druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn.Wand of Web. Requires Attunement by a Spellcaster. This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.Healing Touch. You transfer some of your life essence to another creature, healing it. You may heal up to 1d6 points per two caster levels (maximum 10d6), and must decide how many dice to roll when you cast the spell. You take damage equal to the amount your target was healed. This spell cannot heal a target of more than your current hit points ...Mechanically, they just use the wands as their arcane focus for flavor. They may have one wand they use to cast Fire Bolt, and a second wand they keep tucked away they use to case Magic Missile. In older editions, these were literally the wands that drove the magic, but in 5e they have innate spellcasting that they just channel through the wand.I made it a wand of healing word with seven charges, and it functions identically to the wand of magic missile in terms of how charges are used. so the user could expend 1,2, or 3 charges to apply 1d4+2, 2d4+2, or 3d4+2 healing. In practice, the wand is only ever used to keep PCs from bleeding out. It only provides 31 (7d4 + 14) hp per day.Wand of Fireballs. Wand, rare (requires attunement by a spellcaster) Weight: 1 lb. Estimated Value (Sane Cost Guide): 32,000 gp. DMG Value: 501 gp - 5,000 gp. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level ...Radiance. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. Radiance is in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding ...Potion of Fire Breath. After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed ...Potion of Healing 30 - Potion of Watchful Rest 50 - Uncommon Blood of the Lycanthrope Antidote 220 - Bottled Breath 140 - Mummy Rot Antidote 200 - Oil of Slipperiness 230 - ... Wands Cost in GP Attunement Common Fernian Ash Focus 50 Required Irian Rosewood Focus 100 RequiredFrom Player's Handbook, page 230. 1st-level evocation Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by ...A strict GM could rule that tinkering with evil of any kind is [Evil] and can hence affect your alignment. Another one could handwave a Good Cleric activating a Wand of Infernsl Healing because activating a wand is, for many purposes, not counted as casting a spell. Expect significant table variation.Of course they are stealing the cargo to sell at a markup in the far less regulated Shackles. If the Shackles are forced to rely on 2nd level lesser restoration wands, the equally effective (save for on extremely rare healing resilient effects that require a caster level check) 1st level wands would be worth more than 750gp.Tome of Clear Thought. Tome of Leadership and Influence. Tome of Understanding. Universal Solvent. Well of Many Worlds. Wind Fan. Winged Boots. Wings of Flying. A list of 5e SRD magic items order by type.Magic Item. Cost in Gold Pieces. Description. Amulet of the Devout. 101-50,000. A necklace that grants +1, +2, or +3 bonus to a cleric or paladin’s spell save DC and spell attacks, depending on rarity. Arcane Grimoire. 101-50,000. A tome of magical knowledge that grants +1, +2, or +3 bonus to wizard spell save DC and spell attacks, …The sacraments of healing are the sacrament of reconciliation, also known as penance or confession, and the anointing of the sick. The sacraments of healing are two of seven sacraments upheld by the Catholic Church.Yes, it does. By default any permanently enchanted weapon is magic and overcomes damage resistance against non-magical weapons, even if it doesn't have a plus. This extends to a staff used as a quarterstaff. Other magic items (EG used as an improvised weapon) are at DM's discretion.Wand of Wonder. This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens. If the effect causes you to cast a spell from the wand, the ...Jan 22, 2023 · You have 10 charges, replenishing 1d6 + 4 each day at dawn. The staff vanishes in a puff of flower petals if you use the last charge. Wand of Pyrotechnics ( common) – This wand has 7 charges which can be used to create a harmless burst of multicolored light up to 60 feet away. The wand regains 1d1 + 1 charges daily at dawn and erupts in a ... Brooch of Shielding. Wondrous Item, uncommon (requires attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. Notes: Resistance: Force, Warding, Jewelry. Item Tags: Warding Jewelry. Basic Rules, pg. 156.Wand of magic detection: Lamia eyes. Wand of magic missiles: Spined devil spines, or spectator eye. Wand of secrets: Nothic tongue. Wand of the war mage +1: Bearded Devil beard, will-o-wisp essence, flame skull skull, or the shards of a destroyed Staff of Power/Staff of the Magi. Wand of web: Ettercap silk.A staff is a long shaft of wood that stores several spells. Unlike wands, which can contain a wide variety of spells, each staff is of a certain kind and holds specific spells. A staff has 50 charges when created. Physical Description. A typical staff is 4 feet to 7 feet long and 2 inches to 3 inches thick, weighing about 5 pounds.Bead of Force. This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together. You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 ...SRD 3.5 said: Use a Wand: Normally, to use a wand, you must have the wand’s spell on your class spell list. This use of the skill allows you to use a wand as if you had a particular spell on your class spell list. This use of the skill also applies to other spell trigger magic items, such as staffs. T.The wand specifically says you "cast the fireball spell", so no bonus action to cast anything but a cantrip. 5E has plain language that should be followed when it is clear. Magic items still cast spells unless they state otherwise meaning the rules for casting still apply including the limitation on casting a cantrip on the same round you cast another …This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.Mage Hand. A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand.A surge of positive energy washes through the creature, causing it to regain 70 hit points. The spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead. At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 ...It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Command. While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save DC 15). Cone of Fear. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000.00 for just $39.95! Note: The download file is VERY LARGE so it may take some time to download depending on your internet connection speed. Subscribe to the Open Gaming Network and get everything ad-free!Wands of healing were never a problem they were part of the game in 3e, they were how you kept going. In 5e, between hit dice expenditures during short rests, every group I have seen having a bard for the most part so using Song of Rest to augment that, and two of the four groups I am in have someone with the Healer feat, I see no need for …Corruption. This is a great wand for warlock due to the fact that instead of damaging enemies while trying to soul mark them, you debuff them, leaving you with more life to steal from them. It also has the opportunity to grant you an extra ally, which again works quite well in tandem with warlock.There is no official list for 5e, you can use D&D 3.5 If you are looking for someting blessed by WotC, you can use the lists from D&D 3.5. The items are mostly the same, the schools are also the same, and 3.5 gives you an offical school, for example for bag of holding , it is moderate conjuration .Feb 22, 2017 · The "Wand of Healing" would be great in the first few levels, but it quickly becomes an inefficient action as the players level. It would mostly see use as a way to "raise" the tank or to bring back the party after a combat. Honestly, not much different from just giving everyone a couple of healing potions. A wand was a quasi-sentient magical instrument through which a witch or wizard channelled their magical powers to centralise the effects for more complex results. Most spells were cast with the aid of wands, but spells could be cast without the use of wands. Although wandless magic was more common in other countries, such as some in Africa, European …This rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: Heal (expends 1 charge) or Resurrection (expends 5 charges. The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, the rod disappears in a burst of radiance. attuned dmg legendary rod. 5e SRD:Cure Wounds. This material is published under the OGL 1.0a. A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each ...Healing Bolt is a projectile spell that adds 8.75 ♥ per hit, which can be multiplied by Berserkium, or the perks Glass Cannon or Living on the Edge in order to obtain greater healing.. It has 20 charges, and is not affected by the Unlimited Spells perk. Like any limited use spell, however, it can be cast with a Greek letter spell such as Alpha or Gamma, or …At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st. The rules for Cure Wounds identify the spell as touch-based healing magic. It grants a small 1d8 base plus spellcasting modifier amount of healing to any creature.Wand of Wonder. This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens. If the effect causes you to cast a spell from the wand, the ...Clerics are one of D&D 5e's most incredible divine spellcasters. They often get pigeonholed into support roles as they are particularly adept at buffing and healing with their potent wisdom-based magic. However, they also have the tools to deal hefty damage, disable their foes, provide utility out of combat, and far more.Scarab of Protection. If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person: • You have advantage on saving throws against spells. • The scarab has 12 charges. If you fail a saving throw against a necromancy ...Of course they are stealing the cargo to sell at a markup in the far less regulated Shackles. If the Shackles are forced to rely on 2nd level lesser restoration wands, the equally effective (save for on extremely rare healing resilient effects that require a caster level check) 1st level wands would be worth more than 750gp. A normal wand of CLW is 750 gold and has 50 charges. A few will generally get a combat character all the way from level 1 to level 10. Having a few on hand is effectively "infinite healing" for all practical purposes as far as an adventuring party is concerned. If you think the standard price is too low, increase it a little.Wand of Orcus. Wand, artifact. The mighty Wand of Orcus is a huge black skull-tipped rod. Any living creature that touches the mace must succeed on a DC 17 Charisma saving throw or die. A creature that succeeds on the saving throw is immune to this effect for 24 hours. Orcus can shut this ability off. When you wield this heavy, two-handed, mace ...The Greater Healing seems to low and the Superior seems a little low but also reasonable. My base prices (not accounting for where the players on or what's happening in the world): Vary slightly. Potion of Healing - 50 - 60 gp. Potion of Greater Healing - 200 gp. Potion of Superior Healing - 750 gp. Potion of Supreme Healing - 3,500 - 5,000 gp ...Healing Hymn CC: Healing hit points is really easy (see Wand of Lesser Vigor, below), and Fascinate is both amazing and required for Suggestion. Hymn of Fortification CC: Similar to Protection from Evil, but with no numerical buffs. You don't give up much to get it, but I don't know that it's much better than Inspire Competence.The "Wand of Healing" would be great in the first few levels, but it quickly becomes an inefficient action as the players level. It would mostly see use as a way to "raise" the tank or to bring back the party after a combat. Honestly, not much different from just giving everyone a couple of healing potions.There is no official list for 5e, you can use D&D 3.5 If you are looking for someting blessed by WotC, you can use the lists from D&D 3.5. The items are mostly the same, the schools are also the same, and 3.5 gives you an offical school, for example for bag of holding , it is moderate conjuration .With single casting of the wand you can animate up to 14 HD worth of undead (or 10 HD, if the wand crafter is a Cleric). And you can control up to 28 HD in total (20 HD, if the wand crafter is a Cleric). Each casting would cost 350 gp, meaning the total price of the material components used in wand creation would be 17 500, added to the regular ...Wand. An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, using it in place of any material component which does not list a cost. Show Attribute List.It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): Hold Monster (5 charges) or Hold Person (2 charges).This item is a must-have for characters that want items like Gauntlets of Ogre Power and want to t, Bag of Holding. Wondrous Item, uncommon. This bag has an interior space considerably larger than its outside , Prayer of Healing. Up to six creatures of your choice that you can see within range each regain hit points equal to 2d, Ring of Protection. Requires Attunement. You gain a +1 bonus , It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20., Wand of Magic Detection: Wand: uncommon: Wand of Magic Missiles: Wand: uncommon: Wand of Secrets: , 3.5 wands had a limited number of charges and that was it. 5e wands also last forever if you do not, Rare, Requires Attunement by a Bard, Cleric, or Druid. This is a staff, This wand has 7 charges. While holding it, you can use an, Wand of Witch Bolt (5e Equipment) This wand has 7 charg, Rod of Rulership. Requires Attunement. You can use an act, 5e SRD:Mass Cure Wounds. This material is published under the OGL 1., According to Medicine.net, 80% to 90% of concussions hea, Wand. An arcane focus is a special item designed to channel t, Nov 21, 2002 · Nov 21, 2002. #6. there is a wand of cure lig, Aura moderate conjuration; CL 8th; Slot none; Price 29,600 g, You have resistance to cold damage while you hold this staff. The , Wand of magic detection: Lamia eyes. Wand of magic missiles.