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Blade ward 5e wikidot - Cleric: Twilight Domain. The twilit transition from lig

Discover the power and variety of magic weapons in DND 5th Edition, from swords to firearms, and

Components: V, S. Duration: 1 round. You make a protective gesture toward your allies. Choose three creatures that you can see within range. Until the end of your next turn, the targets have resistance against bludgeoning, piercing, and slashing damage from weapon attacks.The Green-Flame Blade cantrip is a unique cantrip for spellcasters who like to get up close and personal. Strike an enemy with a weapon and splash green fire onto another foe within melee range. Green-Flame Blade is one of the few cantrips that scales its damage at higher levels. The spell was added to Dungeons & Dragons 5e as part of the Sword ...Misty Step. Source: Player's Handbook. 2nd-level conjuration. Casting Time: 1 bonus action. Range: Self. Components: V. Duration: Instantaneous. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Spell Lists.Booming Blade. Source: Tasha's Cauldron of Everything. Evocation cantrip. You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects and then becomes sheathed in booming energy until the start of your next turn.Mirage Arcane. Source: Player's Handbook. 7th-level illusion. Casting Time: 10 minutes. Range: Sight. Components: V, S. Duration: 10 days. You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain's general shape remains the same, however.Blade Ward. level 0 - abjuration. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. Blade Ward. DnD 5e Spell. The caster gets resistance against bludgeoning, piercing, and slashing damage dealt by weapon ...1 round. Components. V. S. Class. Bard. Sorcerer. Warlock. Wizard. Spell Description. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. Is Blade Ward Good? Overall Rating: Red.Flames Of Phlegethos. Source: Xanathar's Guide to Everything. Prerequisite: Tiefling. You learn to call on hellfire to serve your commands. You gain the following benefits: Increase your Intelligence or Charisma score by 1, to a maximum of 20. When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice ...Elemental Weapon. Source: Player's Handbook. 3rd-level transmutation. A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits. At Higher Levels.War Caster. Source: Player's Handbook. Prerequisite: The ability to cast at least one spell. You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.Blade Ward is a spell that's available as of level 0, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' D & D-Spells ... Blade Ward. Abjuration. Level: Cantrip Casting time: 1 Action Range: Self Components: V, SGuards and Wards. Source: Player's Handbook. 6th-level abjuration. You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and shaped as you desire. You can ward several stories of a stronghold by ...Blade Ward is an abjuration cantrip. This means that Blade Ward is of an Arcane Tradition that focuses on protection magic. Unlike spells that can only be cast a limited number of times before a long or short rest, cantrips can be cast at will. The user traces a special sign in the air, a sigil of warding.Reviews, rates, fees, and customer service info for The Montgomery Ward Credit Account. Compare to other cards and apply online in seconds Info about Montgomery Ward Credit Account...BLADE WARD. level 0 - abjuration. Casting Time: Reaction, which you take in response to a visible creature targeting you with a melee attack. Range: Self. Components: V, S. Duration: Instantaneous. You trace a sigil of warding, imposing Disadvantage on the creature's attack roll against you. Bard.Thieves' Tools. This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.The casting time of a spell is a feature of that spell, unless specifically changed by a feature's wording. From the Casting a Spell section of the Basic Rules:. Each spell description begins with a block of information, including the spell's name, level, school of magic, casting time, range, components, and duration.Revenant Blade. Prerequisite: Elf. You are descended from a master of the double-blade, and some of that mastery has passed on to you. You gain the following benefits: • Increase your Dexterity or Strength score by 1, to a maximum of 20. • While wielding a double-bladed weapon with two hands, you gain +1 AC. • A double-bladed scimitar has ...Revivify. Source: Player's Handbook. 3rd-level necromancy. You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts. Spell Lists.Blade Ward is a spell for 5th edition published in Player's Handbook (5e). 5e Spell Blade Ward Abjuration cantrip Casting Time: 1 action Range: Self Components: V, S Duration: 1 round Casters: Arcane Trickster, Bard, Eldritch Knight, Sorcerer, Warlock, Wizard Racial Spell of: Earth GenasiMagic Missile. Source: Player's Handbook. 1st-level evocation. You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several.Duration: Instantaneous. A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.Wizard: Bladesinging. Bladesingers master a tradition of wizardry that incorporates swordplay and dance. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the ...BLADE WARD. level 0 - abjuration. Casting Time: Reaction, which you take in response to a visible creature targeting you with a melee attack. Range: Self. Components: V, S. Duration: Instantaneous. You trace a sigil of warding, imposing Disadvantage on the creature's attack roll against you. Bard.Chromatic Infusion. As a bonus action, you can touch a simple or martial weapon and infuse it with one of the following damage types: acid, cold, fire, lightning, or poison. For the next minute, the weapon deals an extra 1d4 damage of the chosen type when it hits. After you use this bonus action, you can't do so again until you finish a long ...Longstrider. Source: Player's Handbook. 1st-level transmutation. You touch a creature. The target's speed increases by 10 feet until the spell ends. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. Spell Lists.Source: Player's Handbook. 4th-level evocation. Casting Time: 1 action Range: 120 feet Components: V, S, M (a small piece of phosphorus) Duration: Concentration, up to 1 minute You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick.Mind Spike. Source: Xanathar's Guide to Everything. 2nd-level divination. Casting Time: 1 action. Range: 60 feet. Components: S. Duration: Concentration, up to 1 hour. You reach into the mind of one creature you can see within range. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage ...Bard. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class.Green-Flame Blade. Source: Tasha's Cauldron of Everything/Sword Coast Adventurer's Guide. Evocation cantrip. Casting Time: 1 action. Range: Self (5-foot radius) Components: S, M (a melee weapon worth at least 1 sp) Duration: Instantaneous. You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature ...Rogue: Soulknife. Most assassins strike with physical weapons, and many burglars and spies use thieves' tools to infiltrate secure locations. In contrast, a Soulknife strikes and infiltrates with the mind, cutting through barriers both physical and psychic. These rogues discover psionic power within themselves and channel it to do their roguish ...Pact of the Blade will be required if you want to use Melee as a Warlock, because melee invocations are locked behind it. There are 4 Invocations that are out for Blade. Eldritch Smite (XGE): Expend a Warlock spell slot for 1d8 + 1d8 per spell level damage. It can also knock prone.Components: V, S. Duration: Concentration, up to 1 minute. Choose one creature you can see within range, and choose one of the following damage types: acid, cold, fire, lightning, or thunder. The target must succeed on a Constitution saving throw or be affected by the spell for its duration. The first time each turn the affected target takes ...Wizard: Bladesinging. Bladesingers master a tradition of wizardry that incorporates swordplay and dance. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the ...D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - TechnomagicSome deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots - warriors who channel their rage into powerful displays of divine power. A variety of gods across the worlds of D&D inspire their followers to embrace this path. Tempus from the Forgotten Realms and Hextor and Erythnul of ...Blade Ward 5e | Spell Guide for 5th Edition. Blade Ward is a abjuration cantrip, the range of blade ward are self and it only requires a v, s, components. The duration of this spell …Blade Ward. Produce Flame 5E Attributes. School: Abjuration. Level: Cantrip. Casting Time: One Action. Range : Self. Components: Verbal, Somatic. Duration: One Round. Classes: Bard, Sorcerer, Warlock, Wizard. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt with weapons. Pros.Blade Ward. Abjuration. Level: Cantrip. Casting time: 1 Action. Range: Self. Components: V, S. Duration: 1 Round. You extend your hand and trace a sigil of warding in the air. Until …Blade Ward is a abjuration cantrip, the range of blade ward are self and it only requires a v, s, components. The duration of this spell is instantaneous and casting time 1 action. It’s also available on Bard, Sorcerer, Warlock, Wizard classes. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you ...Bards of the College of Swords have a feature called Blade Flourish that lets them use their Bardic Inspiration to add a modifier to their Attack action (XGtE, p. 15):. Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following ...Blade ward is an Abjuration Cantrip in Baldur's Gate 3.Grants the caster resistance to damage from weapons. BG3 Blade Ward Information. Description: Take only half of the damage from Bludgeoning, Piercing, and Slashing attacks. Level: Cantrip; School: Abjuration; Casting Time: Action Range: Self Duration: 2 turns How to Acquire Blade WardGuards and Wards. Source: Player's Handbook. 6th-level abjuration. You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and shaped as you desire. You can ward several stories of a stronghold by ...Bards believe the cosmos is a work of art - the creation of the first dragons and gods. That creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance, music, and poetry, and their teachers share this ...Frostbite. Source: Xanathar's Guide to Everything. Evocation cantrip. You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.1 round. Components. V. S. Class. Bard. Sorcerer. Warlock. Wizard. Spell Description. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. Is Blade Ward Good? Overall Rating: Red.This warlock spell list includes optional spells available from Tasha's Cauldron of Everything. For the warlock spell list without optional spells, see Core Warlock Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level. 6th Level.Range: 120 feet. Components: V, S, M (a pinch of dust and a few drops of water) Duration: Concentration, up to 1 minute. Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.Rogue. Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. You must have a Dexterity score of 13 or higher in order ...The voice of this blade is actually the Demon Prince of Indulgence, speaking from his Abyssal prison. If the sword's attuned wielder disobeys the urges of the weapon for an extended period of time, Graz'tchar can attempt to control the wielder, who must succeed on a DC 17 Charisma saving throw or become charmed by the sword for 24 hours.Wizard: Bladesinger. Bladesingers master a tradition of wizardry that incorporates swordplay and dance. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger ...The Weapons tables below show the most common weapons used in the worlds of D&D, their price and weight, the damage they deal when they hit, and any special properties they possess. Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a ...Components: V, S. Duration: 8 hours. You touch a creature and grant it a measure of protection from death. The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends. If the spell is still in effect when the target is subjected to an effect that would kill it ...Proficiency. Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. Only those proficient in the armor’s use know how to wear it effectively, however. Your class gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving ...Pointing your finger to a target allows you to whisper a message. The spell doesn’t travel straight and can pass through barriers. Note: The message can pass through 3 feet of wood blocks, 1 foot of stone, 1 inch of everyday materials, or a very thin sheet of lead. 15. Booming Blade.Duration: 1 round. You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.Wikidot.com.wikidot.com Share on. ... • Blade Ward • Booming Blade • Chill Touch • Control Flames • Create Bonfire • Dancing Lights • DruidcraftSpheres of Power 5E $19.99 Spheres of Might 5E $19.99 Join the DDS Discord. Visit the Spheres 5E Wiki ... Banishing Blade [TS] Aura faint Protection; CL 5th Slot none; ... as an immediate action, a creature can activate the banner of the saints to create a ward that repels magic. This functions as the Spell Ward (aegis, ward) talent of the ...They create a physical or magical barrier, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level. 6th Level. 7th Level.Mirror Image. Source: Player's Handbook. 2nd-level illusion. Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicates.D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - TechnomagicBlade Ward - Untitled DND Project. Source: Player's Handbook. Abjuration cantrip. Casting Time: 1 action. Range: Self. Components: V, S. Duration: 1 round. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.2nd-level conjuration. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.Duration: Concentration, up to 1 hour. You create an invisible, magical eye within range that hovers in the air for the duration. You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction. As an action, you can move the eye up to 30 feet in any direction.Cure Wounds. Source: Player's Handbook. 1st-level evocation. A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot ...The warforged were built to fight in the Last War. The first warforged were mindless automatons, but House Cannith devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced fully sentient soldiers, blending organic and inorganic materials. Warforged are made from wood and metal, but they can feel pain and ...Elemental Weapon. Source: Player's Handbook. 3rd-level transmutation. A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits. At Higher Levels.This wizard spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. For the complete wizard list, see Wizard Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level. 6th Level.Blood Hunter. Blood hunters are clever warriors driven by an unending determination to destroy evils old and new. Armed with rites of secretive blood magic and a willingness to sacrifice their own vitality and humanity for their cause, they protect the realms from the shadows — even as they remain ever vigilant against being drawn to the ...Duration: Instantaneous. A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. The lightning ignites flammable objects in ...Warlock. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class. The Warlock.Booming Blade. Source: Tasha's Cauldron of Everything. Evocation cantrip. You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects and then becomes sheathed in booming energy until the start of your next turn.Discover and create your own homebrew items for DND 5th Edition. Browse hundreds of wondrous items with unique effects and abilities.Duration: 24 hours. You create a healing elixir in a simple vial that appears in your hand. The elixir retains its potency for the duration or until it's consumed, at which point the vial vanishes. As an action, a creature can drink the elixir or administer it to another creature. The drinker regains 2d4 + 2 hit points.This warlock spell list includes optional spells available from Tasha's Cauldron of Everything. For the warlock spell list without optional spells, see Core Warlock Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level. 6th Level.Human Features. Age. Humans reach adulthood in their late teens and live less than a century. Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium. Speed. Your base walking speed is 30 feet. Languages.Repeat. Of course, Blade Ward will have a similar effect, and doesn't have nearly so many points of failure. Green-Flame Blade SCAG / TCoE (Optional): Booming Blade is more useful for the Eldritch Knight's role as a front-line tank, and you only get a total of 3 cantrips over your entire career, so it's hard to justify taking both. The ...Source: Player's Handbook. 2nd-level abjuration. Casting Time: 1 action Range: Touch Components: V, S, M (gold dust worth at least 25 gp, which the spell consumes) Duration: Until dispelled You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration.Fighter: Psi Warrior. Awake to the psionic power within, a Psi Warrior is a fighter who augments their physical might with psi-infused weapon strikes, telekinetic lashes, and barriers of mental force. Many githyanki train to become such warriors, as do some of the most disciplined high elves. In the world of Eberron, many young kalashtar dream ...BLADE WARD. level 0 - abjuration. Casting Time: Reaction, which you take in response to a visible creature targeting you with a melee attack. Range: Self. Components: V, S. Duration: Instantaneous. You trace a sigil of warding, imposing Disadvantage on the creature's attack roll against you. Bard.Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success.When you use Blade promo code BRIANF& F you and TPG will each earn $50 in Blade credits. Note as of 5pm ET on 3/27: When using credits for a Blade Contin... When you use Blade ...1st-level enchantment. You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you.Blade Ward is useful at early levels and gives the artificer some breathing room until they start gaining proficiencies. Pass Without A Trace is a massive boon to an artificer's build, obscuring some potentially terrible stealth rolls, as Dexterity is often looked over in favor of Intelligence. Bladesinger WizardGeas. Source: Player's Handbook. 5th-level enchantment. Casting Time: 1 minute. Range: 60 feet. Components: V. Duration: 30 days. You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it ...Warlock: The Undying. Death holds no sway over your patron, who has unlocked the secrets of everlasting life, although such a prize – like all power – comes at a price. Once mortal, the Undying has seen mortal lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of ...Sickening Radiance. Source: Xanathar's Guide to Everything. 4th-level evocation. Casting Time: 1 action. Range: 120 feet. Components: V, S. Duration: Concentration, up to 10 minutes. Dim, greenish light spreads within a 30-foot-radius sphere centered on a point you choose within range.Blade Ward. Abjuration. Level: Cantrip. Casting time: 1 Action. Range: Self. Components: V, S. Duration: 1 Round. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a cleric or paladin) This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity. While ...Ranger: Gloom Stalker Conclave. Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world.D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - TechnomagicMass Blade Ward Mephitic Croak Mist of Wonders Negative Image Orb of Light Poisoned Volley Power, It weighs 3 pounds. While holding the staff, you have a +1 bonus to your Armor Class. Spells. The staff has 1, Duration: 24 hours. You create a healing elixir in a simpl, Prepare Blade Ward using the Ready Action. This is how it would work RAW: You: I use the Ready Action , Range: 30 feet. Components: V, S, M (the stem of a plant with thorn, 5th-level evocation. You imbue a weapon you touch wi, You evoke a fiery blade in your free hand. The blade is similar in size and shape to a s, Roar of Blades: Bladesinger 5E. Mechanically, the Bladesinger Wiza, Apache Rotors and Blades - Apache rotors are optimized f, Barnibus is a 7th-level spellcaster. His spellcasting ability is Int, Range: 60 feet. Components: V, S, M (an item distasteful to the targ, Wikidot.com.wikidot.com Share on. ... Blade Ward. Source: Playe, Duration: Concentration, up to 1 minute. You weave together , Link to patreon, merch shop, discord and twitter:https://www.p, School: Abjuration. Class: Bard, Sorcerer, Warlock, Wizard. Level: , Ravenous Void. Source: Explorer's Guide to Wildemount. 9th-level, Destructive Wave. Source: Player's Handbook. 5th-level , Revivify. Source: Player's Handbook. 3rd-level necromancy. Y.