Melee frame data

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fox has the best frame data in the game. shiek and the M bros come soon after. but one thign the frame does nto account for is auto-cancelled aerials, landing in certain frames will leave you with no lag. some specials have this property too, Meta knight benefits form this heavily (lagless tornado or cape, yummy)Neutral Special: Neutral Special Charged: Forward Special: Down Special: Up Special: Up Special Aerial:Substantial work remains on quite a few fronts in having clean, easy frame data that provides all useful information, but what Thinkaman does have here should be pretty handy. Do note tha a few moves have weak windboxes you wouldn't expect. Little Mac fsmash is a good case; it has a windbox on f6 that pushes opponents back a little bit (makes ...

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0-8% - 2-3 frame window for Sheik's jump escape timing (cannot be buffered) 12% - 2 frame window. 13% - 1 frame window. 17% - 2 frame window. 21% - 1 frame window. 22-30% - utilt is guaranteed, you need to turn if she DIs behind you. 35-41% - utilt is guaranteed on neutral DI only, otherwise it will whiff.Meter filled: (fully charged) 0.9, (fully charged, reversed) 0.84 arrows. 75 total frames in the air. Super armor on frame 8-9 but only on the ground. Unblockable on the ground. Mac is guaranteed KO Uppercut if he takes 100%. Mac is guaranteed KO Uppercut if he deals 333.33*%, as he has a 0.3x unit filling multiplier.In Super Smash Bros., Rest is a powerful move that deals high damage and strong horizontal knockback.The move deals 20% and is capable of KOing most characters under 50% at the center of Dream Land.The move comes out instantly on frame 1 (although it is only active on this frame), has a reasonably sized hitbox, and provides 29 frames of intangibility during its startup.Oct 14, 2022 ... ground), and understanding frame data! Every Friday we'll be tackling increasingly complex topics! Timestamps: 00:00 Intro 01:19 Controls 01 ...Find the value, weight, gravity, walk speed, run speed, wavedash length, PLA intangibility frames, jump squat, can wall jump and more for each character in Super Smash Bros. Melee. Compare and view the frame data for all characters in a table or by clicking on their names.Jab 1: Jab 2: Jab 3: Forward Tilt: Down Tilt: Up Tilt: Dash Attack:Jab 1: Jab 2: Rapid 3: Forward Tilt: Down Tilt: Up Tilt: Dash Attack:Mobile-friendly Frame Data for Peach in Super Smash Bros. Ultimate. Mobile-friendly Frame Data for Peach in Super Smash Bros. Ultimate. Peach ... And 87 if you miss and go over an edge. Hit is 25 total frames. 12.0 9 11 -- -13 13—36(detector) -- Side B, Air (Peach Bomber, Air) 13 87 35 Startup is 2 upon reaching a target. 18 endlag on hit. ...Dictionary said: Frame: 1/60 of a second. Hitbox: Collision box that interacts with hurtboxes, as well as hitboxes (known as a clang) • Angle: Direction in which the player is sent from an attack or throw. - A 365° angle is the Auto Link Angle and will send the opponent in the same direction as the player. - A 361° angle is the Sakurai ...Joker's Frame Data part 2. In this video, we go over his FAFs (First Actionable Frame) and landing lag! Included is the text version if you don't like watchi...Timber Axe. 6. 47/54. --. Second total frames is hitting a tree, and includes 13 frames of hitlag for Villager. 14.0. 10. 13.Are you in the market for a new bed frame? Look no further than the Thuma bed frame. With its sleek design, quality craftsmanship, and eco-friendly materials, it’s no wonder why th...ArtToFrame.com is an online platform that offers a wide range of customizable frames, allowing you to showcase your artwork and photographs in the most personalized and impactful w...The data source mentioned in the info box is this website: http://melee-framedata.theshoemaker.de/ Which only has gifs/videos for Samus and Marth, but it …SSB64 Mechanics for Melee Players - Well titled, I think. A somewhat ramble-y lecture. Answering Frame Questions with BizHawk - Simple demo of how to use BizHawk (a TAS emulator) to answer frame data questions. DI Mechanics Reference - In-depth guide to the mechanics of DI in 64. Discusses the importance of range, must-read for anyone working ...Mobile-friendly Frame Data for Roy in Super Smash Bros. Ultimate. Mobile-friendly Frame Data for Roy in Super Smash Bros. Ultimate. roy Menu. Ground Attacks; Aerial Attacks; Special Attacks ; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Hitbox Type: Choose Another Character; Ground Attacks. Normal Interpolated. Jab 5 22 -- -- 7.5/4.8 …85K subscribers in the CrazyHand community. Interested in learning competitive Smash Bros.? Want to help others grow? CrazyHand is the sub for you!…Mobile-friendly Frame Data for Mr. Game & Watch in Super Smash Bros. Ultimate. ... Projectile and melee attack generate on same frame. Generates new sausage every 32 frames 5.0/13.0 6/7 3/8 Sausage/Pan -28 ... Takes 13 frames to put away bucket after extended usage. Has a 2x Damage Multiplier per unit.

Hey guys, I've never been able to find a spreadsheet with all move frame data. I ... I think there’s smashboards threads with every characters frame data. I usually just google “____ melee frame data” and it comes up. Reply reply bigshady880 • i mean there is already a website with all the frame data but i guess if you felt better making this then cool Reply …For Railjack weapons, go to Clan Dojo 's or Relay 's Dry Dock. Outside of the game (without the need to launch the game): Public Export 's ExportWeapons manifest. https://overframe.gg/, go create a "New Build" and F12 to HTML source to find some internal JSON data on weapon.IOS App. It costs $100 a year for the privilege to post an app on the Apple Store. A mac is required to make the app. RIP. Frame Data Notes. Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage.Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends.; Dropping your shield (Shield Drop) takes 11 framesHere are my findings: If you successfully asdi or cc a move, your character experiences 4 frames of lag before being actionable. The exceptions to finding #1 are Bowser, Ganon, and Pichu. Bowser experiences 6 frames of lag, Ganon 5, and Pichu 2. This mirrors their empty jump landing lag frame data quirks, which is probably related.Transitions to second swing as early as frame 22. Sword Sword Beam is active 17-48 when at minimum charge and 17-56 when at maximum charge (only when Link is at 0%). Beam does 5.0%.

Reaches full charge at about frame 60. Partial charge at about 40. Endlag on hit is 52 on level ground. Jigglypuff is helpless if she does not land or grab an edge after a hit, but she will pass through shields. 10.0—20.0. 9—12. 11—18. --. **.Fire bits last: 21 frames to start Fire lasts shorter as time goes on, eventually lasting only 1 frame 14 fires from B tap When releasing, 30 frames of lag--NOTE!--In version 1.0, if you start this in the air and land before the flames start coming out, when he lands, he will skip right to when they do. This is called "Flame cancelling" Bowser BombMelee; Glossary; Young Link's Frame Data [6.1.0] Statistic Value/Rank Statistic Value/Rank; Weight: 88: Max Jumps: 2: Run Speed: 1.749 ... 0.06: Soft Landing Lag: 2: Gravity: 0.096: Hard Landing Lag: 4: SH Air Time: 36 frames: FH Air Time: 49 frames: Section 1 / Frame Data. 1.1 Ground Moves. Attacks Hitbox Active FAF Base Dmg. Angle BKB/FKB KBG ...…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. Mobile-friendly Frame Data for Captain Falcon in S. Possible cause: System Data Glossary Defense: The amount of damage that characters take is det.

Mobile-friendly Frame Data for Mr. Game & Watch in Super Smash Bros. Ultimate. ... Projectile and melee attack generate on same frame. Generates new sausage every 32 frames 5.0/13.0 6/7 3/8 Sausage/Pan -28 ... Takes 13 frames to put away bucket after extended usage. Has a 2x Damage Multiplier per unit.The data source mentioned in the info box is this website: http://melee-framedata.theshoemaker.de/ Which only has gifs/videos for Samus and Marth, but it has a lot more detailed frame data (because it's extracted directly from the game). It also has data for each hitbox. I made that site a good while ago, but never bothered to post it anywhere.Stack Overflow Public questions & answers; Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Talent Build your employer brand ; Advertising Reach developers & technologists worldwide; Labs The future of collective knowledge sharing; About the company

Mobile-friendly Frame Data for Mii Brawler in Super Smash Bros. Ultimate. Mobile-friendly Frame Data for Mii Brawler in Super Smash Bros. Ultimate. mii brawler Menu. Ground Attacks; ... Total frames is if you don't land during the animation. Has detection on frames 27-42, transitions to Auto Kick which spikes. -- -- -- -- -- ** -- Kick Auto ...Jab 1: Jab 2: Jab 3: Forward Tilt: Down Tilt: Up Tilt: Dash Attack:

Melee; Glossary; Zelda's Frame Data [1.1.6] Stat A standard full size bed frame fits a double mattress. The dimensions of a double mattress are 53 inches wide and 75 inches in length. The size of the bed frame varies according to... Following a smattering of leaks, Sonos and Ikea just unveiled tWhat is Frame Data in Super Smash Ultimate? Each attack of the 2 (+7) 55. 29. 2 startup from charge release. 55 total frames on miss. 32 endlag on hit. Cannot attempt a recovery after air hit like Ike can. Landing lag only incurred if you enter special fall. 8.0—18.5. 7—12. 8—16. On hit, this 1 frame move has unreasonable amounts of h Brawl frame data spreadsheet. Brawl. Brawl might be a 12 year old game and one of the least popular games in the competitive Smash community however, one thing which I found underwhelming as someone who started playing the game after the release of Smash 4 was that it was very difficult to find a simple and accurate frame data resource. Normal Attacks. In February 27, 2024 patch:Diving DEEP into the code of super smash bros ultimate to have a loSmash Master. This is the amount of time added to an attack wh Mobile-friendly Frame Data for Captain Falcon in Super Smash Bros. Ultimate. Mobile-friendly Frame Data for Captain Falcon in Super Smash Bros. Ultimate. Captain Falcon Menu. Ground Attacks; Aerial Attacks; …Sh > bair > dj can turn any bair into a bait or a wl. It adds a desperately needed mix-up while significantly increasing DK's mobility. While the bair is a frame perfect input, the timing is consistent and something that can be practiced. Note that bair is input on the second frame DK is airborne. If bair is input on the first frame DK is ... Male Wire Frame (謎のザコ敵軍団, Mysterious Small Fry Enemy Corps), is Forward smash startup slower by one frame to match Melee's forward smash frame data (though it no longer hits on frame 12 like it did in Melee, now hitting on frame 13). Fire Fox landing lag: 6 frames → 20 frames Landing lag after special fall: 3 frames → 7 frames; Fox Illusion landing lag after special fall: 3 frames → 7 frames This website contains in-depth frame data for Super [Mobile-friendly Frame Data for Captain Falcon in SupSteel frame construction has gained popularity in recent years as a Super Smash Bros. Melee; Frame data for Falco? shehehe11 13 years ago #1. Does anybody have the list of start-up frames for falco's moves? I can't seem to find it on swf. FC: Seacows 5086-5196-3209.