Command dnd 5e wikidot

Range: 90 feet. Components: V, S, M (a gilded skull worth at least 300 gp) Duration: Concentration, up to 1 hour. You call forth an undead spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Undead Spirit stat block. When you cast the spell, choose the creature's form: Ghostly, Putrid, or ...

Silence. Source: Player's Handbook. 2nd-level illusion (ritual) Casting Time: 1 action. Range: 120 feet. Components: V, S. Duration: Concentration, up to 10 minutes. For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the ...Slow. Source: Player's Handbook. 3rd-level transmutation. Casting Time: 1 action. Range: 120 feet. Components: V, S, M (a drop of molasses) Duration: Concentration, up to 1 minute. You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this ...

Did you know?

Source: Player's Handbook. 4th-level abjuration. Casting Time: 1 action Range: Touch Components: V, S, M (a leather strap, bound around the arm or a similar appendage) Duration: 1 hour You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be ...Synaptic Static. Source: Xanathar's Guide to Everything. 5th-level enchantment. You choose a point within range and cause psychic energy to explode there. Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw. A creature with an Intelligence score of 2 or lower can’t be affected by this spell.Powered by Wikidot.com Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License Other interesting sitesCasting Time: 1 action. Range: Unlimited. Components: V, S, M (a pair of linked silver rings) Duration: 24 hours. You create a telepathic link between yourself and a willing creature with which you are familiar. The creature can be anywhere on the same plane of existence as you. The spell ends if you or the target are no longer on the same plane.

When you use this weapon to make a ranged attack, you can, as a command phrase, say, "Swift death to you who have wronged me." The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn ...Command 5e. Command is a satisfying spell that has enemies scrambling to obey your one-word demand. Creative players skilled in brevity and the imperative mood can come up with some clever uses outside of the spell’s listed examples. ... The rules for Command in DnD 5e are as follows: Command cannot (directly) break concentration ...Casting Time: 1 action. Range: 90 feet. Components: V, S, M (a piece of tentacle from a giant octopus or a giant squid) Duration: Concentration, up to 1 minute. Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.A few can be selfish and greedy, tending more toward evil, but it's unusual for a tortle to shuck off order in favor of chaos. Size. Tortle adults stand 5 to 6 feet tall and average 450 pounds. Their shells account for roughly one-third of their weight. Your size is Medium.Range: Self. Components: V, S. Duration: 1 round. You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. Spell Lists. Bard, Sorcerer, Warlock, Wizard.

Warlock: The Fiend. You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz'Urb-luu ...Warlock. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class. The Warlock.Duration: Instantaneous. A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. The lightning ignites flammable objects in ...…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. Components: V, S. Duration: 1 hour. A 60-foot-radius . Possible cause: Gust. Source: Xanathar's Guide to Everything. Transmutation can...

Staff of the Python. Source: Dungeon Master's Guide. Staff, uncommon (requires attunement by a cleric, druid, or warlock) You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake (see the Monster Manual for statistics) under your control and ...Components: V, S, M (a grasshopper's hind leg) Duration: 1 minute. You touch a creature. The creature's jump distance is tripled until the spell ends. Spell Lists. Artificer, Druid, Ranger, Sorcerer, Wizard.

Teleport. Source: Player's Handbook. 7th-level conjuration. This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can ...Speak with Dead. Source: Player's Handbook. 3rd-level necromancy. You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.

gregory allen jenifer strait Command. You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it. Some typical commands and their effects ... footy rooty weslacotom oar brother When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 5th-level artificer, you have four 1st-level and two 2nd-level spell slots.Silvery Barbs. Source: Strixhaven: A Curriculum of Chaos. 1st-level Enchantment. You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll. You can then choose a different creature you can see within range (you can ... 405 882 7768 Android: Google’s voice commands are pretty amazing. The one catch is that you need an internet connection to use them. Now, however, some of them work even when you’re offline. An... norsso reptile slidetwe042c140c0mastaney showtimes near century federal way Hex. Source: Player's Handbook. 1st-level enchantment. You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ...A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as ... six flags least busy days To maintain the control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one. At Higher Levels. When you cast this spell using a spell ...Components: V, S, M (a short reed or piece of straw) Duration: 24 hours. This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration. Spell Lists. Artificer, Druid, Ranger, Sorcerer, Wizard. vanity nails spokane valleyhow to get the dev menu in cookie clickerwise guys milford pa This wizard spell list includes optional spells available from Tasha's Cauldron of Everything. For the wizard spell list without optional spells, see Core Wizard Spell List. Cantrip. 1st Level. 2nd Level. 3rd Level. 4th Level. 5th Level. 6th Level.