>

Stfc critical damage crew - These hostiles have 100% critical chance for the first four rounds of combat, and

Pike Moreau Cath or T'Laan seems to be superior to Chen. Janeway's captain ab

So her ability works, it reduces their crit damage, but you won't hit a point where all their damage is crit damage, so you won't get them to literally zero damage. If "doesn't make them do literally zero damage" means "doesn't work" to you, then she only "works" on uncommons now. But by that definition no other officers "work", heh.Pike-Moreau-Gaila (and especially other members in your alliance also running Gaila) can potentially lower enemy Crit Damage to zero. Meaning once Crit Chance hits 100%, the enemy literally stops doing any damage at all. ... Even Uncommons, you might get better results with a strong armada crew (Riker-Bev-6, or 5-6-Khan, etc) than with Gaila ...Be advised, defeating the Xindi might not be an easy task, as they will try to negate critical damage - the “ Particle Beam Delay ”, a boon from the Ex-Borg Faction (available at Bracket 10), will be vital to your success in disrupting the Xindi weapon systems. These hostiles will drop Xindi Scraps, useful to trade for Ex-Borg Credits in ...Away Team Officers. Increase Critical hit chance for the first 3 rounds against Eclipse. Chance to Inflict Burning when defending a node. Increases Armour, Shield Deflection and Doddge by % of crews Health against armadas. When fighting Hostiles and Armadas, increase mitigation by % of crew's Defence.Close-Quarters Combat. Close-Quarters Combat. When attacking or defending on a capture or mining node in an active Takeover, the Sarcophagus' Weapon Damage is increased by 86,000%. Ship Abilities are always active. The Sarcophagus' shields receive 10% of the total damage instead of 80%. Level.Total Boost. Armory. 50.0%. All information relating to the boost type Critical Hit Damage Bonus in Star Trek Fleet Command including what research projects increase Critical Hit Damage Bonus and what the best gear is for Critical Hit Damage Bonus and whether the boost can be acquired from Buildings, VIP Levels, Lord Skills Trees, Gear, or Items.DPR > 77,348 Armor Piercing > 2,535 Accuracy > 5,070 Shield Piercing > 2,535 Critical Chance > 10% Critical Damage > 180%Vidar Crews #1 7,8,9 #2 SNW Pike, SNW Uhura and 5 Heavy Attack and SNW Llan Below, Alt Crew if You have Infinitus Skin SNW Pike, Snw Uhura and 4/Stonn . Mantis Grinding 5, 4/Stonn & Kuron. Franky Crew Jaylah, SNW Spock & Kang or SNW Pike,Snw Spock and Kang or 5. CLat Mining Feesha Arrock w Full Syn.Dealing with critical damage. Rare and epic Cardassian armadas have a flat 20% critical chance that doesn't increase, but 375% and 450% critical damage resepectively. The easiest way to deal with them is to have one person run Troi/Worf for 20% crit chance reduction, with the last officer slot going to either more mitigation or utility.March 6, 2024. STFC Commanders can now defeat Silent Hostiles to upgrade their Temporal Artifacts in the Artifact Gallery. Star Trek Fleet Command (STFC) recently got a major update, which revealed that players can now encounter a new type of hostile in the galaxy. Silent Hostiles, also referred to as Silent Enemies, will challenge your crew ...To vanquish the Silent Hostiles in STFC from the galaxy, players have to use a specific crew, which includes Trip Tucker. A recent Star Trek Fleet Command (STFC) update introduced Silent Enemies to the game. They are powerful hostiles equipped with various buffs, including Critical Chance, Critical Damage, Critical Floor and Burning Status.This is probably the strongest damage reduction crew in the game. Unlimited shield regeneration, and if you stack defense below you will have max mitigation. The only problem is it is not useful against armadas that have weapons that shoot more than once. Defense: Normal Armadas Dominion Solo Armadas Borg Solo Armadas: No: No: NoMission bosses are basically specialty hostiles. Unfortunately, this means that any crew ability that says it works against hostiles does not work against mission bosses. So you cannot use the standard hostile crews to fight these bosses. Try some of the following crews instead.In this video we take a look at critical builds and maxing damage through critical hits and hull breach and the three officers which can help contribute brea...Take the % actian buff and then smile when you read the battlelog vs apex for damage done. Crew for max cargo on the side. Reply reply Top 4% Rank by size . More posts you may like Related Star Trek Fleet Command MMO Gaming forward back. r/startrek. r/startrek. A casual, constructive, and most importantly, welcoming place on the internet to ...McCoy gives a boost to Uhura's damage reduction maneuver by 5% (synergy) and 10% (depending on rank) for a total of 15% damage reduction. ... It would be like adding 15% to shield and hull, which is 7.5k each if they were 50k. For the Another Time crew I like Uhura as captain with Kirk and McCoy as bridge officers. Try it out.Isolytic Damage introduces a new form of damage that operates alongside standard damage rather than replacing it. With every shot fired, Isolytic Damage is dealt in addition to the regular standard damage. Computer, analyze…. Isolytic Damage is calculated as a percentage of your overall standard damage, considering all applied buffs, rather ...Best Crew for Battleships: Javaid + Vella + Livis. Works in Pvp and PvE. Best Crews for PvE: Chen + Gonzales + Gaila. Javaid + Vella + Morau. I usually hunt with 2 ships, Kumari and Bortas. Not just to finish quicker but they also help to eliminate this ugly stuck - in - battle- bug. Best Crew for Interceptors:Talking Trek is a podcast created BY the community, FOR the community! Twice each week, your host, UltimatDJz gathers round with players from all ops levels to discuss what's happening, teach new mechanics, explore older mechanics, and overall improve gameplay for anyone involved! In a true radio show style format, DJz and the Gang bring you ...Captain Maneuver. activated when officer is captain of a ship. Officer Ability. activated when officer assigned to bridge. Best Use. Rarity. Harry Mudd. The Ultimate Con: Reduce opponent's damage for 1 round every time you're hit (Armadas only) Down But Never Out: Increase all damage (significantly) when your shields are depleted.Otto (C) (engineering) (as Captain) Increases damage against Defense Platforms by 20% Increases the Attack of each officer on the bridge by x%. Joachim (science) Decreases weapons damage of ships and defense platforms by x% when attacking a station. Kati (science) Increases critical hit damge by x% if attacking a station.A Saladin with Decius captain, Charnavek and Marcus on either side also has massive damage potential. Again, you are looking to get a bunch of damage output as quickly as possible. Where a normal armada wants a pretty good balance between those who deal damage and those who outlast, the Eclipse armadas want a heavy lean towards damage dealers.Discovery Origins Crew; Enterprise Crew; Glory in the Kill; Khan's Crew; Klingon Patriots; Mudd's Company; Nero's Crew; Next Gen Officer Group; Romulan Patriots; Section 31; ... Section 31 Critical Hit Damage. By Dragonbane Research. No Comments. Increases Critical Hit Damage for the first 2 rounds of combat. Tags: Combat Research.The largest Star Trek Fleet Command (STFC) information site, featuring information on ships, officers, systems, hostiles, research and more.The new Xindi-Aquatic enemies in STFC can only be found in specific locations, which is determined by their level. The Enterprise NX-01 has recently been added to Star Trek Fleet Command (STFC) and it specializes in defeating Xindi hostiles.. Scopely also released a new type of Xindi hostiles, however they can only be found in specific systems in the galaxy.Interceptors have a higher crit chance. Explorers have a larger base shield. Battleships have an outside base health. You can see this illustrated pretty cleanly in the base data (before the variegated researches) in stfc.space's list of G3 Epics. The base critical chances for the D4, Enterprise, and Augur, are 15%, 10%, and 7.7%, respectively.Your crew list doesn't make a lot of sense for the probes, and only some for armadas. The probes are easy. 5/7/9 is a great crew, or 7/8/9, though PMC is very good. SNW pike, SNW Uhura, and 5 was a winning combo for me pretty quickly. For armadas it's mostly armada crews and buffs 5/6/7 (khan), hull breach is good, morale is good on an enty.Pike Moreau Chen was scoring around 100m per battle, and lasted to a full cargo. I didn't quite do the full set of maths, but in terms of bang for the buck the crew with 8 as captain looks to be best for the Heavy Hitter event. However, the trade-off was a lower amount of nanoprobes on each run. I'll give that crew a try on L31 probes and see ...Sarco Crew . Working on getting the Sarco, plan on having her sit and be base defense cow between territory capture runs.. ... Maybe burning + Tal will buy you some damage if the Sarc is the last ship being destroyed in base defense. Frankly, I think a better option would be a POS ship and Kras/Komal/Rukor. ...Dec 12, 2019 · Everytime the ship gets it, he increases the defense of all officers on the bridge by N%. N/A. Kirk. Command. Epic. As long as the ship as morale, Kirk gives all the officers on the ship a bonus of 70% to all their stats. At the beginning of each round, Kirk has a N% chance of inspiring Morale for 2 rounds. N/A.THAT is the primary reason for good base defense crews so take your 'know it all' attitude elsewhere. This is a great thread. It's the Auxiliary Controls Officers. Keenser, 0718, Zahra, Carol and so on. I use Carol as Capt with Keenser and Zahra myself, but I got lucky and got Carol in one pull pretty early on.At the start of each round, if the ship has a hull breach, Navi increases the Critical hit damage bonus by 20% for this round. Depending on your opponent, and …Update 63 Patch Notes. The Second Temporal Cold War rages on as Xindi forces turn their backs on those who would have called them allies. Betraying a trust built over centuries, the Xindi have launched a ferocious campaign against the Federation and all who would dare oppose them. However, the Sphere-Builders are not the only ones capable of ...Mission bosses are basically specialty hostiles. Unfortunately, this means that any crew ability that says it works against hostiles does not work against mission bosses. So you cannot use the standard hostile crews to fight these bosses. Try some of the following crews instead.⚪ DPR 752,489 ⚪ Armor Piercing 12,187.5 ⚪ Accuracy 12,187.5 ⚪ Shield Piercing 73,125 ⚪ Critical Chance 30% ⚪ Critical Damage 300% Defense (202,880) ⚪ Armor 28,984 ⚪ Shield Deflection 5,796 ⚪ Dodge 5,796Officer: Abilities: Kathryn Janeway: Bend the Rules: At the start of combat, Kathryn Janeway increases your Isolytic Cascade damage by 10% against non-player Hostiles and Armadas.: Enterprise-E Data: Saddle up. Lock and Load: It increases your Isolytic Cascade Damage by 10% versus non-Armada Hostiles.: Enterprise-E Picard: We used to be Explorers: This ability increases Isolytic Cascade Damage ...Sisko Kirk Spock. At Tier 5 Spock regens 750% of crew defense to shields when morale is active. At Tier 4 it's 400% and Tier 3 drops all the way down to 100%, less than beverly's captain maneuver with no synergy. Tier 3 spock and lower, run Beverly as captain instead. Sisko/Kirk/Spock is the most foolproof crew you can run in EC armadas.The economic impact of 40 of the spin-out companies from STFC national laboratories and UK universities has been estimated over their lifecycles to 2020 at approximately £230 million gross value added, representing a return on investment of £6.47 per £1 of STFC investment, or £4.90 per £1 invested if all public sector grants are taken into ...Your crew list doesn’t make a lot of sense for the probes, and only some for armadas. The probes are easy. 5/7/9 is a great crew, or 7/8/9, though PMC is very good. SNW pike, SNW Uhura, and 5 was a winning combo for me pretty quickly. For armadas it’s mostly armada crews and buffs 5/6/7 (khan), hull breach is good, morale is good on an enty.Start A Crew Test Crew testing will let you upload multiple battle logs where you are attacking the same type of hostile with different crews. For example you can upload 50 battle logs where you kill level 50 battle ships, 25 with one crew and 25 with a different crew and then it will compare the cumultive results from both crews.This could be the first great crew (apart from maybe the Borg Jaylah crew) to be great at both grinding hostiles and armadas. ... His officer ability will increase your critical hit damage by 5% each round you take damage from hostiles or armadas. So it’s the ol’ Khan ability, and like Khan it’s cumulative, so by round 20, it’ll be all ...Best Crew for Gorn. April 18, 2024. The best crew to defeat the Gorn hostiles in STFC consists of Kathryn Janeway, Nurse Chapel, Enterprise-E Data and Enterprise-E Piccard. Although it is tempting to use any crew to vanquish enemies in Star Trek Fleet Command (STFC), this is not recommended. This is because some crew combinations will perform ...Close-Quarters Combat. Close-Quarters Combat. When attacking or defending on a capture or mining node in an active Takeover, the Sarcophagus' Weapon Damage is increased by 86,000%. Ship Abilities are always active. The Sarcophagus' shields receive 10% of the total damage instead of 80%. Level.They are simply regular in game hostiles that are generated for the trials. The thing is, PMC can only go so far. When you start seeing ships twice your size, you have to start getting crafty and tinkering with crews. If the ships are beyond your power, do the 1* again to keep competing in events and doing dailies.Dealing with critical damage. Rare and epic Cardassian armadas have a flat 20% critical chance that doesn't increase, but 375% and 450% critical damage resepectively. The easiest way to deal with them is to have one person run Troi/Worf for 20% crit chance reduction, with the last officer slot going to either more mitigation or utility.Cadet uhura as captain, tlaan and cadet Spock, that'll take out interceptors. Replace tlaan with Chen and keep Cadet Uhura as captain and cadet Spock as officer for anything other than interceptors. Cadet Uhura (C) - Cadet Kirk - Chen/T'Laan is the go to hostile crew before you have Pike and Moreau.Nero's Crew. Uncommon. Vella. Overmatch - If the opponent's ship is an Explorer, Vella increases the damage of weapons by 10%. Sturdy Companion - Vella increases the total Health of all Officers on the ship by 5%. Nero's Crew. Uncommon. Vemet. Romulan Tenacity - If the ship survives an attack that depletes its shields and is destroyed in one of ...Neither will be nearly as effective as Pike or Picard crews with Chen/Tlaan. One of Ten with another borg for synergy and T'laan are alright. Diverting more damage to your shields extends your grind. For faction rep I know to focus on survey ships. With that I’ve been running Pike, Moreau, and Chen.Too Stubborn to Die: When you take damage from a non-Player hostile or Armada, Tom Paris increases your Critical Hit damage by 5% for 1 round. (cumulative). War's Almost Over: At the start of combat against non-Player hostiles or Armadas, Tom Paris increases your Armor, Shield Deflection, and Dodge by 200% of Defense.This is probably the strongest damage reduction crew in the game. Unlimited shield regeneration, and if you stack defense below you will have max mitigation. The only problem is it is not useful against armadas that have weapons that shoot more than once. Defense: Normal Armadas Dominion Solo Armadas Borg Solo Armadas: No: No: NoEnterprise Crew: Uncommon: PVP/PVE: Hikaru Sulu: Do Not Test Me - When the ship is getting hit by a Critical Hit, Sulu has a 40% chance of inspiring Morale to the ship for one round. Ranking Fire - When the ship has Morale, Sulu increases the total damage made by Energy Weapons by 15%. Enterprise Crew: Uncommon: PVP/PVE: Montgomery ScottPvp crew for Saladin. The morale crew of Kirk Spock Bones is basically good for all PVP, and will be solid for you, but is probably not your most optimum choice. This crew is better suited for explorers though. The Yuki Marcus Khan crew (or Harrison in place of Marcus) is absolutely killer against a Centurion, but probably not great against a ...The right ship with the right crew for the right task can overcome stronger ships or defend your station against overwhelming foes. This STFC ship guide will help you better understand the characteristics, ship traits, and how to use them. ... the USS Crozier decreases Hostile Critical Hit Damage by 2% for the first 5 rounds of combat. 5★ ...Starfleet Academy introduces our first Crew Analysis Video of Hugh. Hugh was introduced into Star Trek Fleet Command(STFC) in January of 2023 in the first a...Our Appreciated Patrons Talking Trek Gives Back STFC Tools Download. All Episodes; Wednesday Jan 10, 2024. Xindi Hostiles and a Chest Redeem: It's Been a Long Road. Tonight we discuss the new Xindi hostiles and examine the loop IN DETAIL including crew, loot, bonus levels, and what adjustments may be necessary for players to engage in the new ...Mar 25, 2024 · To vanquish the Silent Hostiles in STFC from the galaxy, players have to use a specific crew, which includes Trip Tucker. A recent Star Trek Fleet Command (STFC) update introduced Silent Enemies to the game. They are powerful hostiles equipped with various buffs, including Critical Chance, Critical Damage, Critical Floor and Burning Status.A YouTuber on a flight from Kuala Lumpur to London posted a harsh review mid-flight. When the crew saw it, it only made matters worse. If you’re going to complain about your flight...Dec 12, 2019 · Everytime the ship gets it, he increases the defense of all officers on the bridge by N%. N/A. Kirk. Command. Epic. As long as the ship as morale, Kirk gives all the officers on the ship a bonus of 70% to all their stats. At the beginning of each round, Kirk has a N% chance of inspiring Morale for 2 rounds. N/A.Interceptors have a higher crit chance. Explorers have a larger base shield. Battleships have an outside base health. You can see this illustrated pretty cleanly in the base data (before the variegated researches) in stfc.space's list of G3 Epics. The base critical chances for the D4, Enterprise, and Augur, are 15%, 10%, and 7.7%, respectively.Leader Siko, Myles, Lorca Others Sisko, Myles, Six Or any Generic Armada Crew. Generic Armada crews for all types of Armadas. Epic Five Of Eleven - Unimatrix Twelve (c), Epic Six of Eleven Unimatrix - Twelve and Epic Khan - Khan'sCrew. Epic James T. Kirk - Enterprise Crew (c), Rare Spock - Enterprise Crew and Epic Khan - Khan's Crew.The Isolytic Loop update introduces a new hostile, the Gorn Hunter ships, which can only be taken down using Isolytic Damage. Upon their destruction, these ships release Volatile Isomatter. This Volatile Isomatter can be traded at the Isolytic Refinery for impressive rewards such as: Officer Shards. Artifact Pieces. Grade Upgrade Materials.Stats. Power: 3,874,692. Attack (888,396) ⚪ DPR 604,800 ⚪ Armor Piercing 123,934 ⚪ Accuracy 43,420 ⚪ Shield Piercing 21,710 ⚪ Critical Chance 10% ⚪ Critical Damage 180%.Pike-Moreau-Gaila (and especially other members in your alliance also running Gaila) can potentially lower enemy Crit Damage to zero. Meaning once Crit Chance hits 100%, the enemy literally stops doing any damage at all. ... Even Uncommons, you might get better results with a strong armada crew (Riker-Bev-6, or 5-6-Khan, etc) than with Gaila ...Weapon 1. Type Energy Shot 2 Warmup 1 Cooldown 1 Accuracy 103,219 Penetration 103,219 Modulation 206,401 Min Dmg 595,286 Max Dmg 698,814 Crit Chance 10% Crit Dmg 150%. Weapon 2. Type Kinetic Shot 3 Warmup 1 Cooldown 1 Accuracy 103,219 Penetration 103,219 Modulation 206,401 Min Dmg 952,457 Max Dmg 1,118,102 Crit Chance 10% Crit Dmg 150%. Weapon 3.⚪ DPR 36,632,351 ⚪ Armor Piercing 874,735 ⚪ Accuracy 728,973 ⚪ Shield Piercing 947,640 ⚪ Critical Chance 10% ⚪ Critical Damage 150% Defense (118,046,455) ⚪ Armor 9,443,717 ⚪ Shield Deflection 7,318,880 ⚪ Dodge 6,846,694The Isolytic Loop update introduces a new hostile, the Gorn Hunter ships, which can only be taken down using Isolytic Damage. Upon their destruction, these ships release Volatile Isomatter. This Volatile Isomatter can be traded at the Isolytic Refinery for impressive rewards such as: Officer Shards. Artifact Pieces. Grade Upgrade Materials.So her ability works, it reduces their crit damage, but you won't hit a point where all their damage is crit damage, so you won't get them to literally zero damage. If "doesn't make them do literally zero damage" means "doesn't work" to you, then she only "works" on uncommons now. But by that definition no other officers "work", heh.Objective Defense: If the opponent is a Hostile, she decreases the Damage done by its Kinetic Weapons by 5 percent. However, it only works against hostiles which are level 51 and under. Khan: Savage Tenacity: Every time the Ship is hit by a Ship or Defense Platform weapon attack, he increases the Critical Hit Chances by 1 percent. Young MuddWeapons. Weapon 1. Type Kinetic Shot 2 Warmup 1 Cooldown 1 Accuracy 19,500 Penetration 19,500 Modulation 117,000 Min Dmg 26,187 Max Dmg 32,004 Crit Chance 30% Crit Dmg 300%. Weapon 2. Type Kinetic Shot 2 Warmup 2 Cooldown 2 Accuracy 9,750 Penetration 9,750 Modulation 58,500 Min Dmg 146,653 Max Dmg 146,653 Crit Chance 30% Crit Dmg 300%. Weapon 3.So that's an additional 7.5% crit chance. If I had the Terran Goodbye, Strike From Shadows and Weapon Emitter Overdrive ship traits, I'd have a theoretical extra 30% crit chance from all that (assuming ideal circumstances where one can build Terran Goodbye stacks while avoiding Threat). 67 + 7.5 + 30 = 104.5% crit chance.Nine of Eleven - Unimatrix Twelve (c), Seven of Eleven - Unimatrix Twelve, and another Borg Crew for Full Synergy (Highly recommended Five or Eleven or Eight) This one-player running full synergy will completely negate the damage from any critical hits from the MegaCube resulting in critical hits with 0 damage! Armada Crews vs Klingon Burial ShipAcid Bitterness - Mirek increases the Damage against Federation ships by 25% of the crew's Defense. Tal: Loyal Officer - When fighting Battleships, Tal increases the Weapon damage of the ship by 20%. Resistance - As long as the opponent ship is Burning, Tal decreases its Hull Health by 5% each turn. D'jaokiTarka's Isolytic Weapon is a new Forbidden Tech that you can unlock in STFC to help you conquer the new Gorn Hunters. Star Trek Fleet Command recently announced update 65, which is also referred to as part 1 of the Gorn Invasion. This update introduces the new Gorn enemies, several new Officers, an array of Refits, Forbidden Tech, Artifacts ...Mission bosses- 5/11, Khan and Kirk on Ent and Nero/Georgiou on Augur. PvP options on the Augur are harder to specify- to get the ability going you need one of Nero or GG, but other slots will very based on your intended target. Typically best PvP crew on an Enterprise nowadays is TOS Kirk/TOS Uhura/Silver Bullet.Whether @everyone comes to this video to find an easier way to hit Heavy Transports in capital systems, or to learn about unique ways to crew with officers, ...Mar 6, 2024 · Crew recommendations Before traveling to a Silent Enemy location, we recommend that you carefully consider the officers that you want to use . When looking at the Silent Hostiles ’ buffs, it is clear that Tucker is an obvious option as he will protect your vessel from critical damage.Janeway Crew. STFC players can use the Janeway Crew If you are not struggling with Q’s Trials or just attempting to maximize progression or Trial Bells. If you are considering using a Janeway Crew for Q’s Trials, you should use specific crew members. We recommend that you use Lieutenant Valeris, Saru, Khan and Seven of Nine.Space tourism company Virgin Galactic aims for a triumphant return with a crewed flight at the end of this month. Virgin Galactic will return to the skies later this month, in a cr...When considering wetter Classic PMC/PMT or Picard Crew is better, one has to take various factors in account Picard has the better multiplier for the ability of Chen/T'Laan and is therefore at advantage. Not only the damage reduction by Chen is important, but also the damage reduction by the defence is important.So her ability works, it reduces their crit damage, but you won't hit a point where all their damage is crit damage, so you won't get them to literally zero damage. If "doesn't make them do literally zero damage" means "doesn't work" to you, then she only "works" on uncommons now. But by that definition no other officers "work", heh.the new ship is not very well accepted in the F2P players. I must admit that on some servers this will be chaos. this ship is supposed to be good ship for pvp. check picture for details. for 1 minute. Disrupt a player ship with: -50% Critical Chance. -50% Critical Damage. -40% Shots per round.At the start of each round, if the ship has a hull breach, Navi increases the Critical hit damage bonus by 20% for this round. Depending on your opponent, and …Increases critical hit damage by 15%-40% when attacking station: Common: Kahn Noonien Singh: Ruthless Mind 50% chance of drastically reducing …Has anyone tried alternative armada builds. I'm wondering the potential effectiveness of using Gorkon to apply Hull Breach to armada for team benefit. A team utilizing Khan with ever increasing likelihood to crit would get a bonus from Gorkon's breach effect increasing hull damage.The Mantis. The Mantis is a ship which debuffs other ships. This means you can use it to give yourself an advantage in any combat situation you find yourself in. It will decrease the crit chance, crit damage, and shots per round of the ship it targets. In addition, it will also delay the weapon fire by one round and trap the ship in the system ...Acid Bitterness - Mirek increases the Damage against Federation ships by 25% of the crew's Defense. Tal: Loyal Officer - When fighting Battleships, Tal increases the Weapon damage of the ship by 20%. Resistance - As long as the opponent ship is Burning, Tal decreases its Hull Health by 5% each turn. D'jaokiJune 9, 2023. STFC players can use Isolytic Artifact Tokens to unlock the new damag, Pike and Moreau are the core, but the 3rd member of your crew can be either Chen or T'Laan depending on , Weapons. Weapon 1. Type Energy Shot 2 Warmup 1 Cooldown 1 Accuracy 33,437 Penetration 33,437 Mo, Whether @everyone comes to this video to find an easier way to hit Heavy Transports in capital , The luxury item on the Saladin is the big gun. It’s a kinetic weapon, and i, Note: Gaila decreases the damage from the critical hits. Having four max level Gailas in the , The largest Star Trek Fleet Command (STFC) information site, featuring inf, An inside look at the "crew rest" — the secret space where the pil, So it both multiplies your existing damage and then adds even , When maxed, this Ex-Borg favor will raise your Crit F, In addition to the Particle Beam Delay, you need to unlock Xindi E, Stats. Power: 274,274. Attack (121,086) ⚪ DPR 68,863 ⚪, Building the Phindra. In order to build the Phindra, you&#, The Hazardous Road to the Top (Hazards) Hazards - these are system w, Objective Defense: If the opponent is a Hostile, sh, February 8, 2024. STFC Commanders level 40 and higher can now , Also, my go to bridge crew for the stella is kirk/spock/nero with, ⚪ DPR 9,922,156 ⚪ Armor Piercing 566,874 ⚪ Accuracy 55.