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Wand of wonders 5e - Wand of Wonder: The wand of wonder is a strange and unpredictable device that will generate any number of s

The wand regains 1d3 expended charges daily at dawn. De

Nov 21, 2002. #6. there is a wand of cure light wounds in the DMG (pg 206) it costs 750 gp (so the cost to create would be 375 gp) and works just like the spell (you would have to touch the target) if you used Reach Spell, i believe you would have to create the wand as a spell of two level higher (market price: 11250 gp, cost to create: 5625 gp) A.The Wand of Orcus is a sentient, chaotic evil item with an Intelligence of 16, a Wisdom of 12, and a Charisma of 16. It has hearing and darkvision out to a range of 120 feet. The wand communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common. Personality.Healing word can be done by range but only has half the maximum healing capability, if it took a level 5 spell slot the cure wounds can do a maximum of 40 + spell caster bonus. whereas healing word can only do 20 + spell caster bonus. My players are *****ing that it should heal warforged. Warforged are constructs.The House of Inspired Hands was a temple of Gond in Waterdeep. The temple was located in the Sea Ward on the south side of Shark Street, at the corner with Seawatch Street. This temple was three-stories tall. The House of Inspired Hands was led by High Seeker Jhoadil Zulthind.Wand of Heaven's Fire (5e Equipment) Wand, very rare (requires attunement by a non-evil spellcaster) This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges to cause a spiraling beam of silvery fire to streak from the tip towards a creature you can see within 120 feet of you. Make a ranged attack roll against ...Wand of Wonder. Requires Attunement by a Spellcaster. This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens. Wand of Wonder Source: Dungeon Master's Guide Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend …Comprehensive guide to the Artificer class in D&D 5E. Subclasses, spells, infusions, feats, and races ranked, with build suggestions, tips and tricks, and more! ... The Artillerist can stop using their tools or an infused item as their spellcasting focus and instead use a special wand, staff or rod, which might be handy for multiclassing. Each ...Wand of Wonder 3R. Artifact [rare] 4, T: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. Yoy may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.Magic Items. This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.Wand of Wonder: The wand of wonder is a strange and unpredictable device that will generate any number of strange effects, randomly, each time it is used. The usual effects are shown on the table below, but you may alter these for any or all of these wands in your campaign as you see fit. Possible of the wand include: The wand uses one charge per function. It may not be recharged. Where ...Wand of Wonder Magic Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens. WAND OF A WONDER Quite similar to its cousin, the ever-popular wand of wonder, this item produces strange and unpredictable results for users of any class or type. The exact effect produced in any single use is determined by a random 1d100 roll, with reference to the following chart. The wand uses 1 charge per function.The 1960s were turbulent times, and that was just as true for music as it was for politics and social order. The doo-wop groups of the 1950s slowly faded out of fashion, and songs without lyrics occasionally hit number one on the charts.Meaning that, despite its mislead name, any Spellcaster can take the wand of the war mage. Also, the wand apples to "Spell Attack roles.". Not just ranged but melee spell attack roles too. These are just some spells that came to mind: Guiding Bolt, Inflict Wounds, Spiritual Weapon, Crown of Stars, Blade of Disaster, Ray of Enfeeblement ...One catchy song can launch musicians’ careers and create a lasting cultural impact. But sometimes a musical act just can’t replicate the success of that lone, chart-topping ditty. Though no one tries to be “just another one-hit wonder,” one...Wand of Wonder. Wand, rare (requires attunement by a spellcaster) Weight: 4 lb. DMG Value: 501 gp - 5,000 gp. This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following ...This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the Lightning Bolt (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn.I have asked a question about real benefits of the Heal skill over the Wand of Cure Light Wounds and Wand of Lesser Restoration, and, in short, it seemed like there is none.The skill takes a lot of time to apply, is not 100% reliable and not even really free (you have to expend uses of Healer's Kit).. The wealth by level chart, even if we assume the wealth level to be cut by half as per low ...Well of Many Worlds. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold and place the well of many worlds on a solid surface, whereupon it creates a two-way portal to another world or plane of existence.Wand of Orcus. Mana Cost: Mana Value: 3. Types: Legendary Artifact — Equipment. Card Text: Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn. Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.Wondering where to go on your next adventure? Get out into the world and explore these jaw-dropping natural treasures. We may receive compensation from the products and services mentioned in this story, but the opinions are the author's own...Unless you choose a specific kind of flower, the staff creates a mild-scented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever.Wand of Wonder Magic Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens.Wand of Lightning Bolts. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.Rod of Wonder Item 8. This peculiar rod is strange and unpredictable. Each time it is activated, it produces one of a variety of effects at random. Activate [two-actions] command, Interact ; Effect Choose a creature within 60 feet and roll d% on the table below to determine the rod's effect. If an entry lists only a spell name, the rod casts ...Wand, common. This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and create orchestral music by waving it around. The music can be heard out to a range of 60 feet and ends when you stop waving the wand. The wand regains all expended charges daily at dawn. If you expend the wand's last charge, roll a d20.Presently, only one wand in D&D 5e material requires a command word for activation, the Wand of Enemy Detection: This wand has 7 charges. While holding it, you can use an action and expend 1 charge to speak its command word. This is the only wand that explicitly requires activation via a command word.Boots of Elvenkind. Boots of Levitation. Boots of Speed. Boots of Striding and Springing. Boots of the Winterlands. Bowl of Commanding Water Elementals. Bracers of Archery. Bracers of Defense. Brazier of Commanding Fire Elementals.Gust of Wind. A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line. Any creature in the line must spend 2 feet of movement ... The argument for using both the wand of the War Mage and the enhanced Arcane Focus... Would rely on the fact that Sage advice allows Magic ranged weapons to stack with magic ammunition. Ironically, this is a 5e departure from previous 3.5 rulings. So while there can be debate about the rule as written, it's not easy to debate which philosophy ...DM is the final arbitrator in this instance. You can say, "In my opinion, I'd handle it differently", but it's an asshat kind of a thing to say he's wrong. Arguing wands are uncounterable is a fine position in a rules discussion, but as a DM making an impromptu ruling, denying the player is clearly wrong. "Yes and.."While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the Command spell (save DC 15). Cone of Fear. While holding the wand, you can use an action to expend 2 charges, causing the wand's tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed on a DC 15 ...A wand of polymorph, also known as a wand of polymorphing, was a magical wand that mimicked the effects of the spell polymorph. This type of wand held seven charges. At any time, its wielder could expend one of these charges to emit a thin green ray that shot out towards a target person or creature. Unless the target resisted the effect, this beam of …Wand of Illumination. Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you cause the wand to emit light as a light spell centered on the wand. As a bonus action, you can cause the wand’s light to leap from the wand and move about or even split into multiple light sources, as dancing lights.These functions of the …This wide belt is made of thick leather and studded with iron. The belt adds to the wearer’s Strength score in the form of an enhancement bonus of +4 or +6. Moderate transmutation; CL 10th; Craft Wondrous Item, bull’s strength; Price 16,000 gp (+4), 36,000 gp (+6); Weight 1 lb.This material from the 5th edition SRD is published under the OGL. Wand of Fear. Magic Wand, rare (requires attunement) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.Wand of Lightning Bolts. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.A stream of 1d4 × 10 gems, each worth 1 gp, shoots from the wand's tip in a line 30 feet long and 5 feet wide. Each gem deals 1 bludgeoning damage, and the total damage of the gems is divided equally among all creatures in the line. 91-95. A burst of colorful shimmering light extends from you in a 30‐foot radius. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. spell (save DC 15). Cone of Fear. While holding the wand, you can use an action to expend 2 charges, causing the wand's tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed.Wand of Magic Detection - DND 5th Edition. Wand of Magic Detection. Source: Dungeon Master's Guide. Wand, uncommon. This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the Detect Magic spell from it. The wand regains 1d3 expended charges daily at dawn. dmg uncommon wand.The Wand of Mending can be crafted after unlocking Zombie Slayer 3. It is crafted using 12 Enchanted Dark Oak Wood, 1 Revenant Viscera, and 1 Wand Of Healing . the recipe. Heal 60 /s for 7s. Wand heals don't stack. ☠ Requires Zombie Slayer 1. Heal 90 /s for 7s. Wand heals don't stack.No. An arcane focus is made specifically to be an arcane focus. DMs can houserule this differently, but by default an item must be explicitly constructed to be an arcane focus (PHB, p. 151; emphasis mine):An arcane focus is a special item — an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item — designed to channel the power of arcane spells.Was not aware of it, checking it out now. Thanks. With hit dice for healing between battles, Wand of Cure Wounds is not as needed in 5e. On the other hand, having free castings of Cure Wounds from a magic item could allow a low-level party to take on many more battles per day than they normally would. I would give the wand a low maximum number ...Morrus. Aug 25, 2015. Aug 25, 2015. Replies: 75. The latest preview from Out of the Abyss, the upcoming (September 15th; Sep 4th in preferred stores) adventure for D&D 5th Edition shows a brand new magic item - the wand of viscid globs. This thing was crafted by the drow, and is used to restrain foes with viscous globs of slime.The Pearl of Power is one of the best magic items for a warlock in all of D&D 5e. Once per day, the warlock can use the Pearl to regain a spell slot up to the third level. An extra spell slot is a boon for any spellcaster. It's a godsend for warlocks, who can struggle with spell slots across an adventuring day.But the chances of a harmful effect from a Wand of Wonder happen often enough. 35% chance nearly allies are going to get hit by a lightning bolt, fireball or stinking cloud. Add in the chance to be blinded, in magical darkness or bludgeoned by gems and the odds go up to 48%. Just wanted to put it in perspective.For the specific item 'Wand of Entangle,' yes. In general, it depends, as wands are not described as either 'cast from the item,' like a scroll, or 'bypass the casting of a spell,' like a potion. DMG P141. Some magic items allow the user to cast a spell from the item.[OC-Art] Bring Balder's Gate 3 to 5e with these weapon abilities and more r/UnearthedArcana • The Dream Shifter 8.0 - For players who want the wild magic table as their class - Better main feature, Boomerangs and Burst damage - Free on DM's Guild - Link in the commentsWand of Web. This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.Temporal Wand : legendary The Wand of Unstable Arcane Force : rare True Wand : legendary Wand of Catapult : uncommon Wand of Confusion : very rare Wand of …The burst of light is accompanied by a crackling noise that can be heard up to 300 ft away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6+1 expended charges daily at dawn. if you expend the wand's last charge, roll a d20. On a 1, the wand erupts in harmless pyrotechnics display and is destroyed.This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects: • The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus ...Staff of Fire. Staff, very rare (requires attunement by a Druid, Sorcerer, Warlock, or Wizard) You have resistance to fire damage while you hold this staff. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 ...Wand of Wonder Magic Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens. Jeremy Crawford, official rules designer for 5e, made a clear (but now unofficial) ruling on this question on Twitter in 2017, in response to a now-deleted tweet: Can Wand of the War mage be an arcane focus? Doesn't specify, and while wands can be foci, it's not clear that ANY wand can. Any wand can be used as an arcane focus.Thaumaturgy. You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range. • Your voice booms up to three times as loud as normal for 1 minute. • You cause flames to flicker, brighten, dim, or change color for 1 minute. • You cause harmless tremors in the ground for ...Wand of Wonder Magic Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens.The Vaati's champion and Miska's body vanished into the rift, while the seven parts of the Rod were scattered across the multiverse. With their leader slain, the treacherous tanar'ri succumbed to their own chaotic natures and were routed back to the Abyss. Miska the Wolfspider's essence ended up cocooned in a prison of pure law and trapped in ...Hello! I have been reading these forum a lot but this is the first time i actually post something here. So i made a little wand of wonders and i would like to get some feedback/suggestion on it: (the Icebolt,Acidball..etc are the Fireball,lightning bolt spell just with different damage type) The Wand always changing it's appearance sometimes it looks made of flame sometimes it's a jester rod ...Wand of Secrets. The wand has 3 charges. While holding it. you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. 2 DISERNING MERHANT'S PRIE GIDE Contents What This Document Is A Price Guide For The Discerning Merchant Of Magical & Wondrous Artifacts—or simply The Discerning Merchant's Price Guide—is a tool primarily for Dungeon Masters,Lightning. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. The lightning ignites flammable objects in the area that ...The wand can sense the presence of hostile creatures that are ethereal, invisible, disguised, or hidden, as well as those in plain sight. The effect ends if you stop holding the wand. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.Wand of Pyrotechnics. This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but ...If you are one of my players stop reading this. I love long lists of random effects. I have a campaign right now dealing centered around the party being stuck inside the dream realm of an aging half-elf wizard who was attempting to unlock the secrets of immortality but instead fractured his mind into a pocket plane populated by facets of his personality.Speaking of amusement, the Wand of Smiles will amuse you, your players, and the characters in your game to no end. The charges stowed in this wand can be used to force a character to make a Charisma saving throw. On a failure, they forcibly smile for the next minute. RELATED: Dungeons & Dragons: All Official Cleric Subclasses, RankedThe Wand of Wonder is one of those items that you have to have a sense of creativity and fun. You have to be willing to justify explaining to the DM why 600 butterflies are helpful (SO MANY REASONS) and working on the fly to ensure the newly formed rhino attacks only the opponents. That’s not even considering all the fun out of combat uses. 5e DMG p. 141 "Activating an Item" If an item requires an action to activate, that action isn't a function of the Use an Item [Object] action, so a feature such as the rogue's Fast Hands can't be used to activate the item.Grew 60ft of grass under undead Minotaur (great flavour - they didn't become my friend even after giving them something to graze on) Cast fireball on a projection. Cast Stinking cloud on a projection. Cast stinking cloud on undead. Cast stinking cloud on mind flayers (who's advantage on checks saw them pass everything) Stunned myself in ...Wand of Magic Missiles. Wand, uncommon. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. A comprehensive list of all official Evocation spells for Fifth Edition.Ring of Protection. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring. Show Attribute List. Aug 12, 2021 · The wand deals an extra 2d12 necrotic damage on a hit. Random Properties. The Wand of Orcus has the following random p roperties: 2 minor beneficial properties; 1 major beneficia l property; 2 minor detrimental properties; 1 major detrimenta l property; The detrimental properties of the Wand of Orcus are suppressed while the wand is attuned to ... The wand deals an extra 2d12 necrotic damage on a hit. Random Properties. The Wand of Orcus has the following random p roperties: 2 minor beneficial properties; 1 major beneficia l property; 2 minor detrimental properties; 1 major detrimenta l property; The detrimental properties of the Wand of Orcus are suppressed while the wand is attuned to ...Robe of Useful Items. This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. In addition, the robe has 4d4 other patches.This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20.d50 Wand of Wonder. d50 Bag of Tricks. d++ Reincarnate. Polymorph Blade. d20 Teleport ...The wand isn't the caster, "you" are. Some magic items allow the user to cast a spell from the item.... The user of the item must concentrate if the spell requires concentration. (DMG p.141) So the duration of the effect is up to 1 minute, subject to the concentration of the wielder of the wand when the effect was generated.Rod of Lordly Might. Rod, legendary (requires attunement) This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The rod has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below.The Wand of Wonder is the best kind of chaos that could be explored. The Deck of Many Things is chaos that could be explored further. Oath of Druids again, is chaotic as hell, but is not chaos by traditional MtG community definition. I think it is not fair to say "chaos is hated", when chaos has been poorly-defined & only just being explored in ...Create a Page. Wand of Conducting. This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and create orchestral music by waving it around. The music can be heard out to a range of 60 feet and ends when you stop waving the wand. The wand regains all expended charges daily at dawn.A wand of force is ugly. It can do. 1) cause shaft of nearly invisible, blue-white energy to spring forth from. the tip. The shaft is 4' and equal to a +5 bastard sword. This use spends. 1 charge per turn. 2) Create a wall of force as if cast by a 10th level mage. 1 charge.Ring of Protection. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring. Show Attribute List. Manual of Golems. This tome contains information and incantations necessary to make a particular type of golem. The GM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can't use a manual of golems and attempts to read it takes 6d6 ...Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 5e/Next > Wand of Wonders. PDA. View Full Version : Wand of Wonders. Joko1122. 2017-10-08, 05:37 PM. Hello! I have been reading these forum a lot but this is the first time i actually post something here.The Wand of Wondrous Chaos – Legendary item. Requires attunement by an Arcane class plus a special requirement: Anyone the DM deems not chaotic enough suffers 8d8 physic damage and must make a Wisdom Save at DC 20 or acquire a random personality quirk/insanity until they receive a cure insanity spell. All damage dealt by the …This wand has 7 charges. While holding it, you can use an , Wand of Wonder 5e - Harness the power of random ; Bag of Holding 5, Ring of Protection. Requires Attunement. You gain a +1 bonus to AC and saving thr, Jun 20, 2006. #2. There was a 2nd edition net book of wild surg, For this reason, I believe the three uncommon versions of instrument of the ba, Deck of Illusions. This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure, 6. Moon sickle. Uncommon (+1), rare (+2), very rare (+3), requires attunem, The wand regains ld6 + 1 expended charges daily at dawn. If, If you have a Wand of Magic Missile, you have 7 charges. A 1st lvl ca, This wand has 7 charges. While holding it, you can use an ac, View. Insert. Format. Data. Tools. d400 Wild Surge 120,For 2^ {slot, Wand of Lightning Bolts. This wand has 7 charges. W, May 8, 2023 · 12 Hell Hound Cloak. Hell Hound via DnDBeyond. , Ring of Protection. Requires Attunement. You gain a +1 bonus to AC and, Stone of Good Luck (Luckstone) Wondrous Item. Attu, May 4, 2020 · Any spellcaster can attune to a Wand of Lightning Bolt, Stone of Good Luck (Luckstone) Wondrous Item. Attuned. DMG. S, Activating one of the wands doesn't come under th.